Bring it back and flaunt to the neighbors! Love the moves your Sim mastered doing the Slap Dance at the rustic lodge? Teach fellow Sims the tricks of the trade back at home. What your Sims learn and collect, is up to you. Exploring an alternative approach on World War II, one in which Hitler is assassinated in the early days, players take command of experimental weapons, prototype vehicles and units rarely seen in strategy games in an attempt to re-write or secure the historical outcome.
Players feel the atmosphere of WW2 in a new environment; besides commanding their existing units, they have to care about reinforcements, resource management and researching new prototypes. Choose what missions to fight, what troops to use, and when to call in reinforcements.
Completing objectives and capturing strategic locations such as train stations or airfields in each mission help you to win subsequent campaigns. Each mission has multiple primary and secondary objectives that are connected to other missions, providing almost limitless strategic choices. War Front is definitely not a 'historic simulation' but a game with FUN being its number one priority. Expect slightly excessive explosions. Know in the U. When current emotions clash with past regret, and when some guys in York design cunning puzzles, write funny scripts and orchestrate the type of music to make the hair on the back of your next stand on end, it can only mean the fourth instalment of Broken Sword has been born.
After reluctantly battling dragons, Mayan gods and becoming a Knight of a long lost Holy Order, unwitting hero George Stobbart settles down to a life of mundane office work.
Who would have thought that a mysterious and beautiful woman would enter his life; a woman whose sudden disappearance draws him into a desperate search for a nefarious artefact of great and terrible power. Well apart from those guys in York, that is Emotion, humour, time pressure and puzzling combine for the latest Broken Sword Adventure and unfortunately for George, it looks like the world needs saving one more time.
User Score: 5. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilising cutting edge technology, it also has an advanced physics On My Own - Under One Flag / Aggressive Threat - I Want You For Hardcore (CD) which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world.
The weapon system differs from your average game; swinging a melee weapon is done using the mouse which increases the realistic feel of combat. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more. Penumbra: Overture keeps players on the edge as they have to explore scary and immersive environments never knowing what is behind the next corner.
The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered. Chantal, the owner of the lodge has asked her to uncover the culprit behind a recent string of suspicious accidents.
To make matters worse, an eerie howling wolf keeps everyone up at night and terrorizes the guests. The wolf also appears at the site of accidents and then mysteriously disappears when the police arrive.
As Nancy makes her way to the cozy lodge, an explosion rocks the quiet night, destroying a bunkhouse. A wolf howls mournfully in the distance. Nancy has barely set foot on the premises and already trouble is afoot!
Can Nancy solve this mystery before all the guests leave and Chantal is left out in the cold? Play through all the great moments of your Sim's life in this easy-to-play, laptop-friendly version of The Sims. In the new and engaging directed Story mode, you take your Sims through a unique and entertaining storyline full of romance and dramatic twists. You even unlock cool rewards along the way as you achieve set goals.
In open-ended Classic mode, you create Sims and then choose how they'll fulfill their dreams through life's biggest moments.
Stay connected by using your own IM and email while playing. A veritable adventure game licence, Sherlock Holmes returns in a superb third episode that gives a whole new angle to the series. The game rises to the challenge of being entirely in 3D; while the creators have kept classic game mechanics, the game benefits from the freedom and the immersion brought by a superb animated and detailed real time 3D environment.
The game plunges the player into the heart of a terrifying investigation. Sherlock Holmes, assisted by the loyal Doctor Watson, investigates strange disappearances which seem related to the activity of a secret sect.
The adventure begins in London, in the renowned Baker Street, taking us then to investigate a disturbing psychiatric hospital near Bale, Switzerland, then on to Louisiana and finally to Scotland.
Call of Juarez is a unique first-person shooter set in the classic Wild West. Call of Juarez features classic gunslinging action including duels, shootouts and barroom brawls. Players relive the days of the Wild West in numerous settings including local saloons and brothels. In the single-player campaign, players enter the world of two opposing characters equipped with contrasting weapons and styles.
Ray is the retired gunslinger turned rough-and-tumble preacher. Billy, a sneaky and elusive man befriended and trained by Native Americans, is on the run. Authentic Western situations chronicle the cat-and-mouse game played by Ray and Billy.
Players are forced to make split-second decisions to escape the grasp of Ray or get their hands on Billy, and outwit secondary characters throughout this Western setting. Call of Juarez leverages Techland's Chrome game engine which allows players to use objects found in the world as weapons or tools to solve problems. Graphics, artificial intelligence and multiplayer features will immerse players in the Wild West like never before.
Blazing Angels 2: Secret Missions shows World War II from a different perspective — that of an elite pilot who is part of a secret team. In the game, the player undertakes some of the most dangerous missions in exotic locations all over the globe. As an elite pilot, the player goes from one great adventure to another, while battling the most lethal experimental weapons of the Third Reich. The squad's mission is to prevent the ultimate weapon from being built. To help players in this quest, they have at their disposal an assortment of highly experimental aircraft and weaponry.
Fly above hills and mountains, navigate through treacherous mountain passes and dogfight in the clouds with enemies. Take part in large-scale battles through various conditions: darkness, rain, snow, and air turbulence.
Secret Missions takes players around the world, from Paris, Rome and Moscow to exotic locations like Rangoon and Cairo and the highest mountain ranges of the Himalayas. Each mission brings its own surprises, twists and unique challenges.
Players have access to some of the most advanced and unusual aircraft and weapons of WWII, as well as access to a huge assortment of weapons, including high-velocity cannons and early guided missiles. Multiplayer features free-for-all, co-op and squad-based play, including the brand new Capture the Flag and Epic Battle modes, the latter pitting two teams of players against each other in a large-scale battle with conquerable bases and objectives that can be destroyed in order to gain the upper hand on the opponent.
User Score: 4. The saga continues with Halo 2 the international award-winning sequel to the highly successful and critically acclaimed Halo: Combat Evolved. In this sequel, the battle comes to Earth, and Master Chief, a genetically enhanced super soldier, is the only thing standing between the relentless alien Covenant and the destruction of all humankind. Brandish dual-wield weapons Covenant arms and pilot human and non-human vehicles and aircraft to battle intelligent AI alien enemies.
The service enables Windows Vista gamers all over the globe to connect via their PCs and play on an innovative and competitive online forum. New Multiplayer Map Editor: The game also features the all-new new Map Editor, guaranteeing additional new, fan-generated content in the future. The Halo 2 community can now tap their endless creative potential to develop an unlimited number of user-created multiplayer levels.
Complete Community Freedom: Halo 2 for Windows Vista offers gamers the freedom to host their own dedicated servers for maximum multiplayer action. Strategy: new enemies and new alien races with variable weapons and battle tactics; several character classes with different attributes, skills and trainings; diplomacy has strong influence on the game story; research enables terraforming of the planet in later stages of the game; improved and transparent construction and building management; friendly interface and easy orientation in the game, useful information available at time and place where needed.
Tactics: advanced tactical part of the game with the possibility to enter buildings, thermo visions and more; player may use different height and destructible elements of environment to his advantage; tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies; authentic physical model; player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same; aliens and robots in your team; hostile environment requiring the use of different types of spacesuits; opportunity to mind-control your enemies and use psionic abilities.
Also known as "Ricky Ponting International Cricket " Brian Lara International Cricket expands the series' trademark fluid, dynamic gameplay mechanics to deliver a thoroughly entertaining and competitive game that captures all the tension, skill and intensity of world-class international cricket.
In addition to players, the game leads with a dedicated ICC Cricket World Cup mode featuring all the official teams, stadia, kits and equipment of the tournament. BLIC adds extra depth to the series' complete batting, bowling and fielding experience whilst retaining its trademark accessible playability. The batting play sees the introduction of subtle edges, sweepshots and the ability to use your feet to dance down wicket and smash the ball over the boundary for six.
Bowling sees an improved set of delivery types, thanks to changes in the way the ball swings in the air and reacts off the pitch, showcasing Shane Warne's huge variation of spinning deliveries and Steve Harmison's raw pace and even reverse swing as the ball degrades.
In Fielding, there's a new reflex-testing slip catch system and players can now be run out at both ends and be stumped by alert wicket keepers. TimeShift challenges players to use their minds along with their weapons to battle enemies and solve complex gameplay puzzles.
TimeShift changes the fundamental way gamers think about first-person shooters by using the fourth dimension: time itself. TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. TimeShift feature mores than 30 combat missions, each showcasing time control elements and challenges that players must solve using both their extraordinary capabilities and combat expertise.
An array of devastating and unique weaponry from the world's alternate timeline is at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen.
Set twenty-five years in the future, Hellgate: London introduces a world devastated by a demon invasion and a desolate city scorched by hellfire where mankind has gone underground to survive. Among them are the Templar, an archaic and secret society that foresaw this demonic apocalypse centuries ago.
Followers of arcane rites, the Templar combine futuristic technology with ancient artifacts to forge powerful weapons and armor. The mystic sanctuary of the Underground system provides players safe conduct throughout the sprawling metropolis of London as they seek to preserve the bloodline of man and gain a foothold against the minions of darkness.
Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.
Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA! A new lighthearted story ties together more than missions, complete with 34 playable multiplayer theme-park games and social interaction with park guests that's better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park.
But is every guest to be trusted? User Score: 3. Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy. It is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers.
Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the Autosculpt technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance.
Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle.
With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown. This true grand strategy game places you as the leader of a country where you use your strategic skills to make policy decisions which affect the outcome of world history.
Each scenario establishes a historically accurate situation; from there on in history is in your hands. Do you build to a position of strength through industry or military, or can you find an optimum balance of both? Can you trade for needed resources or must you find and take over resource-rich territories?
Will a diplomatic treaty strengthen your position, or draw you in to an unwanted conflict? These and many other decisions are yours to make. You may be a statesman, a fighter, a hero, or a scoundrel. Time to get into the Game. Top Spin 2 serves up 24 top-ranked athletes Roger Federer, Maria Sharapova and morea wide variety of events including all four Grand Slam tournaments, a multi-season career, and a set of new risk and advanced shots.
For experienced players, Top Spin 2 adds depth to gameplay with a number of risk shots and advanced controls, giving gamers the ability to pick apart their opponent piece-by-piece. If hard-core competition isn't your thing, take it easy and enjoy multiplayer party games, like Splash Court, Wall Breaker, and Time Bomb. Nostradamus: The Last Prophecy is set in 16th century Provence, in a country ravaged by religious wars and devastated by the plague.
One day in Marchwhen she realises that she has fallen victim to a terrible curse, she turns to her doctor and astrologer, Michel de Nostre-Dame, better known as Nostradamus. Unfortunately, the famous prophet is too old and weak to take on such a mission alone. Refusing to abandon his queen in her hour of need, he sends his daughter Madeleine in his place. However, there is no such thing as women astrologers, let alone women doctors in medieval times.
The game begins as an initiatory adventure in the footsteps of her father, the prophet and astrologer, before creating all the suspense of a detective novel: from one murder to another, players make their way through a test-riddled forensic investigation. For the first time, play as the Orc faction and recruit heroes, build armies and manage cities as you explore and conquer legendary lands.
Use tactics, skills and magic to outsmart fantasy armies while developing your heroes and unveiling the dark plot that threatens to tear the world of Ashan apart. Players follow the steps of the Necrolord Arantir as he uncovers the prophecy of the Dark Messiah of Might and Magic and exposes the Demon Sovereign's conspiracy. Experience the dramatic conclusion of the usurper Biara's reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orcs take up arms to eradicate the Inferno threat.
In addition, tribes of the East also features 10 multiplayer and five single-player maps. These powerful new abilities are sure to become an integral part of your combat tactics. Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.
In order to allow both fans and newcomers to enjoy this conclusion to the Heroes V experience, Tribes of the East is a standalone product — no previous Heroes game installations will be required to play. FreeStyle is the first foray into building a North American online gaming community that combines sports with RPG elements. Whether a hardcore or casual gamer, enter an immersive world that tests your skills in the ultimate street basketball to hit virtual playgrounds around the country.
Dress the part, hit up the musical play list, then break some ankles as you team up with and against players just like the pick-up games of Venice Beach to Rucker Park — only this time you have the skills. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and criminal elements.
During the war these agents became the main force combating the German intelligence service. The game's main character is a captain in the 4th department of the Soviet counterintelligence service. He is a professional spy trained to execute dangerous operations on his own. During missions he has to complete various tasks in the heart of enemy territory including stealing important documents, eliminating different enemy officers or high-ranking officials, kidnapping and sabotage.
Game missions are based on real historical events and operations which were executed by the military intelligence and counterintelligence during the war. A vast, seamless, immersive virtual world filled with elements of familiar High Fantasy, including traditional themes and more, all depicted using cutting-edge graphics technology. Sigil's expertise and experience in the field will bring groundbreaking static and dynamic content to the genre. Vanguard will build upon the successes and strengths of earlier MMOGs to improve popular game mechanics and features, but also address these pioneering games' mistakes and deficiencies.
Vanguard will focus heavily on interdependence, challenge, and reward, while simultaneously addressing tedious and annoying issues, including camping, excessive downtime and more. The year is now and on the newly colonized planet Esperanza our space devices have not just been approached by alien machines but attacked.
The player controls a squad of soldiers, light and heavy support combat vehicles, robots and air units located in a base on the planet Esperanza that had been colonized by the spaceship Magalhaes in the year This squad was brought together by the Esperanza government to face a threat that comes from deep space.
In case the player succeeds in averting an alien impact on Esperanza, the story will continue on the planet Earth which has been subdued by alien forces. The title combines global strategy with small, squad-based tactical combat against an alien invasion. To repel the alien invasion the player must take full advantage of the terrain and his surrounding environments. Maxim Kammerer Max is a daring young man who enlists in his country's space exploration program.
During a mission, his ship is shot down over Saraksh, a remote planet that is slowly recovering from a savage nuclear conflict. Upon recovering from the crash landing, Max finds himself in the Land of Unknown Fathers, a country ruled by a network of mind control transmissions.
Max manages to destroy the center of the mind control network, which leads to several implications for the nation's inhabitants. Intent on destroying the entire race of the Land of the Fathers through warfare are three fierce and unrelenting enemies: The Khonties, Barbarians and the Insular Empire.
Each race possesses and can easily develop distinguishable technologies. Heavy armor, transport and aviation units unique to each race are all represented on the battlefield. Combat takes place among 3D vivid extraterrestrial landscapes, with day and night changes affecting gameplay alongside dynamic weather conditions. A thick haze of exhaust hangs heavy over steel battle machines; the ground becomes scorched and scarred by the trademarks of tanks and other heavy vehicles; artillery fire scratches, burns and breaches heavily armored units.
The player begins his journey as an adept attending the renowned magic academy — AVENCAST — a place of learning in a world of wizardry, wonder and untold mystery. When Avencast is descended upon by demonic hordes the very survival of his world is at stake. While the hero grows in power and becomes a battle scrarred mage, he must fight off nightmarish creatures and transcend dimensions into the past to track down his own destiny.
Furthermore following on from its debut appearance in Championship ManagerProZone is back as a fully integrated Post Match Analysis tool which isolates the key factors that decided the result of your game and provides you with the knowledge to act on the match incidents and strengthen your team for the next fixture.
Club, Player, Staff and Competition data updated to the end of the August transfer window. Battle it out with other user managers on one PC.
ProZone Analyst Feedback. Achieve managerial glory using ProZone, football's favourite analysis tool. Use ProZone Analyst for in-depth analytical feedback on how players and the team performed during a match.
Play any match event within ProZone instantly. There's no hiding place for players. Stop, rewind, fast forward and pause; stats you control. Player Tendencies: 32 tendencies that modify how an individual player performs during a match. Ability to mould players in training to learn new tendencies. Alien Shooter: Vengeance drops players into an expansive sci-fi world of classic hack 'n slash gameplay. Set against the backdrop of an intense conflict, Alien Shooter: Vengeance will have players using dozens of gut-ripping weapons to tear though waves of vicious alien life forms bent on total destruction.
Multiple character types and an RPG skill-tree expand the game experience, while multiplayer gameplay modes increase the replay value. With the choice of three different game modes - Campaign, Survival and Multiplayer - the adventure will continue for hours on end. Fast-paced arcade action combined with sophisticated RPG elements. A variety of playable characters, each featuring unique abilities.
Dozens of powerful weapons for players to broil, freeze or vaporize the enemy horde. More than 20 types of handy gadgets - from flare guns, radar and medkits to battle drones and much more. More than 50 alien species lurking by the thousands in each level, just waiting to pounce upon the player. Match your skills against players worldwide in online high score lists. Fantasy Wars is a turn-based strategy game set in a fantasy world.
Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before. Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forests the player is thrust into a world of war and legend. Play the role of an Orc or Goblin boss, a captain of the Human army or lead the elite forces of the Elven army.
Participate in castle sieges and village defense, assault and reconnaissance operations and swift raids. To be victorious remember that the amount and experience of troops is not always the key factor, organize cooperation between different types of units and use the landscape to achieve strategic superiority.
The game consists out of three story-connected campaigns. In each of them players will have to gather an army, upgrade units, find magic artifacts and study magic spells. An epic story has been crafted to draw players in. The great Orc chieftain and conqueror Ugraum, incited by the cruel shamans, gathers a huge horde to invade the land of Humans.
Only a small, but experienced army of general Pfeil is able to fight against the powerful enemy. However the sides in this confrontation don't know that this is all just a part of evil plot of the dark powers. Shadowrun is a multiplayer first-person shooter based on the much beloved RPG franchise. Shadowrun propels team-based combat into a new dimension with a revolutionary blend of modern weaponry and ancient magic. Up to 16 players battle for control of this new world through Windows Vista's Xbox to-Windows Vista online compatibility.
In Shadowrun, vie for supremacy in a constantly evolving battlefield where advanced technology and ancient magic provide an unprecedented and high-velocity tactical action experience.
After a 5, year absence magic has returned to the world ofand global corporate might battles a relentless ancient order to harness this reawakened power. Be a part of the RNA global megacorp and bring order and profit into a world of chaos, or join the Lineage to keep magic wild and free at all costs.
Choose a side and wage war for the future of magic in the new world of Shadowrun. Dive into a universe where ancient magic co-exists with deadly weaponry, and experience a revolution in multiplayer FPS gaming.
Purchase advanced technology and magic each round in an extraordinary arms race to improve your abilities and open up new tactics for your team. Use your cybernetic eye to spot your enemy through walls, teleport behind your opponents in the blink of an eye, trigger a hologram as a distraction then cut them down with a burst from your rifle to clear the room before they even know you're there.
Forced together on a violent and chaotic path of redemption and revenge, no action is considered too harsh as this volatile partnership is pushed beyond reason in this brutally realistic, character-driven third person action shooter. Train, play, and care for your cats and dogs, and count on many unexpected twists and turns in this easy-to-play, laptop-friendly version of The Sims.
The Sims Pet Stories features two great ways to play. In the new and engaging directed Story mode, you take on a variety of challenges as you compete for 1st place in a local pet show and learn to tame a variety of pet personalities.
You even unlock rewards along the way as you achieve set goals. In open-ended Classic mode, you create your Sims and their pets, design their homes, and teach your pets tricks. You decide how their stories unfold. We'll notify you here with news about. Turn on desktop notifications for breaking stories about interest? Sri Lanka lifts 6-week virus lockdown amid economic worries. Lawyer: New York governor uses God unfairly in vaccine fight. A small portion of those vaccinated are getting breakthrough infections.
September 07, Latest Health Video. Latest Health Headlines. Pharmacies face 1st trial over role in opioid crisis A bellwether trial is set to start Monday in federal court in Cleveland. The Latest: 3rd Alaska hospital institutes crisis protocols Three Alaska hospitals have now instituted crisis protocols that would allow them to ration care if needed as the state recorded the worst COVID diagnosis rates in the U.
In the options menu you can configure the minimum players and maximum ping as well as show the full list of maps. Previously you could form alliances in-game by forming a Steam group, but this was a lot of hassle. Now you can create, join and leave groups in-game from the playerlist, and automatically get put into a group when playing in a lobby. Edit: Old groups were converted to the new group system when joining the server with the first player to join as the owner so bases should still be functional, but I'm seeing a lot of feedback arguing for some of the pros of the old system like managing huge groups across multiple servers.
If you have suggestions on how to merge the two systems post your ideas; right now I'm considering bringing back Steam groups as a default group when you first join the server with lobbies overriding that, and then the ability in-game to leave or rejoin your Steam group. For the moment only Unturned's theme song is available officially, but adding custom music is relatively straightforward. Export audioclips from Unity into an assetbundle ending with.
The main menu now automatically features an announcement post about one of the top three workshop items from the past month.
I'd recommend making a backup first though because this is still probably a bit wonky. If you're using the new landscape features this will speed up iteration significantly rather than swapping between the editors, and the new selection tool is far superior even in its unfinished state.
Skins created with this tool will get the "Verified" label and be prioritized for acceptance into the game because I've also added the Skin Acceptor Wizard which is able to import them very quickly. It's very similar to the old tool at the moment, but has a basic file browser to make setting up the paths easier. Next up I intend to add a tool to make creating skins easier and faster to import. Each server instance now has a WorkshopDownloadIDs.
It works similarly to the clientside downloads, but unfortunately it doesn't seem to be going through properly at the moment. I've asked Valve about this and will hopefully get it corrected soon - but for the moment it probably doesn't work. With these fixes the game should hopefully be relatively stable however. Hawaii is Unturned's first Curated map and now available in-game!
It's been built from the ground up by the following community workshop creators:. If you are enjoying the map and would like to support them consider checking out the new Hawaii Mystery Box! View Hawaii Map Mystery Box. We're trying something a bit different - this past week I've been involved cleaning up and fixing the map, but the continued development remains in their hands although I will still help with fixes, making sure it fits the artstyle, etc and they'll be able to upload updates to the map.
Here's the launch post on their team's blog: Hawaii is here! Thanks for all your submissions - the response was overwhelming! I scanned through a couple thousand and accepted many winners, but unfortunately couldn't cover them all. It's obviously been very popular however, so it will continue through the community screenshots section. I will consider screenshots following the same rules uploaded to Steam with the Screenshot key [default Insert] sorting through the highest upvoted posts and picking winners each week.
Edit: There's been an overwhelming number of submissions, so many so that the e-mail server has been up and down! I've started accepting winners, but it's too many for me to individually parse through. The contest will continue through the next update with more info on a better submission process then.
Are you a survivor with an eye for photography? You're in luck - this week we're running a contest to update Unturned's loading screens! If your screenshot is selected it will be used in the background art and you'll win a special in-game item!
All vehicles now spawn with a battery. If the battery runs out while driving the horn, headlights, taillights and sirens will stop working. If the battery is dead when entering the vehicle the ignition will not function.
Caltrops and weaponry now damage most wheeled vehicles' tires. You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Valve have confirmed they're working on fixing it for the next Steam update, however there isn't a solid release date for that yet.
In the meantime a temporary workaround is to dequip your skins and cosmetics. It's now possible to have multiple elevations and connected bodies of water in a level using the new water volumes, for example lakes, dams and swimming pools.
You can disable the old flat water completely in your map's config file. Note that multiple water volumes with reflections enabled will kill your performance. Going forward skin designs e. Hypertech that have been included in the stockpile won't be considered for inclusion in workshop crates, and vice versa. Preferably workshop crate skins will be more creative and varied similar to those in previous mystery boxes.
The first community-created mystery box is now dropping as the January Workshop Crate 1! All of the contents were voted on in the curated workshop, and are the first time you can get mythical variants of workshop items!
To open a workshop crate you will need the associated workshop key available from the stockpile. This is because the sales of the special key are split with the creators of the items in the crate.
Future non-workshop mystery boxes will continue to use the normal mystery box key, however. For anyone who worked with the old localization features this should hopefully be a huge upgrade. From the devkit you can now open the new translation editor which automatically handles several annoying tasks from before:.
We're off to Vancouver visiting family the next few days so the update is earlier this week, but next Friday everything should be back to schedule. Valve has added support for mystery boxes containing community-created items, so if you're working on some cool skins make sure to get them on the workshop soon!
I'll be aiming to set one of these up in the next couple weeks looking for a wide variety of gun skins and potentially a few cosmetics. Edit: Voting for this award has now closed. Congratulations to the developers of Euro Truck Simulator 2 for winning the award! Huge thanks to everyone who voted for Unturned in the nominations and this final round, I never imagined Unturned would be in the running for an award so this is absolutely mind blowing!
Regardless of whether or not we win the award, I'm very humbled by all your awesome support and proud to see Unturned in the company of these other amazing games! All of the official maps have been converted! Check out the shoreline of Russia and the overhangs especially, I'm really happy with how it looks now.
For a full rundown of the benefits of these improvements check out the Foliage section of last week's post. Enabling the scoped foliage option can also be expensive because it requires loading and drawing 2x as much grass. If your GPU doesn't support instancing Unturned will show a warning next to the grass setting to let you know you probably don't want to enable it, although my guess is that if you were in that case you probably didn't have it enabled in the first place.
The improved BattlEye security this update has made it harder for cheaters to break into the game, but it's also had the unexpected side effect of blocking the Steam overlay due to the order in which Unity starts up the game.
Unfortunately this means it can't be fixed from within Unturned itself in a patch, but we've come up with a few ideas and hope to have it working properly again for the next update. Russia has frozen over for the winter! It's cold enough that a swim is an easy way to freeze yourself, but on land you should be fine - aside from the restricted visibility!
A few curated workshop items were accepted this week, but there will be another wave next week so get yours in as soon as possible if you're working on a holiday themed item!
You might remember a bit over a year ago I experimented with some alternate appearances for the trees which got everyone excited, but this week I actually upgraded every single tree and got them into the game! There are two graphics options related to these: tree quality and wind quality.
Legacy tree quality will use the original models. Blending off uses the new models, but with sharp transitions between LODs, whereas blending on smoothly grows out tree details as you get closer at a significant performance cost. Changing tree quality requires a game restart to take effect. Using the old tree models will still use the new tree hitboxes, however. Wind quality is the bigger peformance drain.
Low is equivelant to the old windy foliage setting, but won't apply any wind to the new tree models. Ultra looks really fantastic especially in very windy conditions like in a storm or next to a helicopter hovering - the trunk bends to the wind, branches swaying slightly and leaves rustling. The current maps PEI, Washington, etc all use Unity's built-in terrain grass Devtest4 is using the new systembut this rewrite is a big upgrade in every way:.
The old grass has a significant FPS stutter when a new camera is enabled equipping a scoped weapon and when moving around the terrain, which are no longer present in the new one. Rendering is done with hardware instancing, although note that this means grass performance will likely be worse than before for you if your GPU doesn't support instancing and much better than before if it does. You can check the instancing performance difference with the foliage. Those classes can also be extended for very customized situations.
If you try baking foliage in the devkit on a custom map it will currently freeze up for a while, but don't worry it hasn't crashed. A future update will add a progress bar for this. Unfortunately I didn't run into it while testing because of an option I had enabled on my server.
It turned out that due to the bayonet fix the input packet was getting corrupted such that the server thought you were holding the jump key, so your player was rubberbanding to match the server's bunnyhops!
I've put together a little demo on the Devtest4 map if you'd like to check some of these improvements out:. Previously underground areas on maps were large pits in the ground covered by meshes, so I'm really excited for the potential to create metro systems that connect multiple cities, underground cave networks, sewers, etc!
This feature works with the old non-devkit terrains as well, so you don't need to upgrade your map to take advantage of it. Landscapes are composed of tiles which can be expanded in any direction, so your map doesn't have to be square and if you have an idea for a new location you can just extend your map. Tiles can also be deleted. Each tile can have up to 8 different terrain materials instead of the global 8 material limit previously, so a map can have many different biomes with different textures for mountains, swamps, flatlands, etc.
Materials are added automatically when painting, but if you hit the 8 material limit you can select the tile and remove one to free up a slot. If you want to try your hand at landscape creation open a map in the devkit, add a Landscape from the type browser, open the Landscape Tool from the window list and click in an empty space to add a new tile, or just open the Devtest4 map. Automatically converting old non-devkit terrains to the new system is supported in the tile menu, but although your material placement is preserved it can't automatically link the material assets.
On My Own - Under One Flag / Aggressive Threat - I Want You For Hardcore (CD) need to improve and add some more features to the inspector before this becomes easy, so I'd recommend on holding off upgrading your existing maps until I upgrade the official ones. In the future as modules become more stable I'll likely open up to signing popular ones so that they are compatible with BattlEye.
Everything is slowly coming together! The plan is also to make specific tools for some types for example a dialogue tree editor wish I had that when working on the Liberator! The Ace is the only item currently using the new format, so any bugs with it are probably down to a conversion issue. I'd suggest checking the tool out, but don't rely on it yet.
Unturned will load the new. The old one uses a bunch of hacks to apply the transformations, whereas the new one properly does the math. You can also snap when dragging on a plane with the new one, while the old one would lock it to the 3D grid. When rotating it's now based on your mouse movement along the circle tangent, even when the circle plane is perpendicular to your viewpoint. There's also a visualization of your snapping intervals and console commands to adjust the handle sensitivity and size on your screen.
The most visible change in this upgrade should be that those cases on huge maps where the shadows could flicker should hopefully be toned down or gone thanks to their new higher-precision shadow depth buffer. Previously you could see glass in windows underwater from quite aways away - now that shouldn't happen.
By default in Unity On My Own - Under One Flag / Aggressive Threat - I Want You For Hardcore (CD) objects are sorted by distance to your viewpoint, so with water being so big usually the transparent meshes underwater were considered closer and drawn first.
Now Unturned keeps track of most transparent materials and splits them based on which side of the water they are on. Right now the Walkie Talkie broadcasts on all frequencies, but in the future selecting a specific frequency and listening for radio through car stereo or placeable radio are on the roadmap.
There were a lot of frustrated comments last week concerning this new focus on improvements, and while some of these improvements aren't as much fun to work on as for example new content I really do believe it's the right thing to do to make the game so much better for the future. As you saw with the Hawaii teaser on Tuesday, even with me focused on features which will benefit the Hawaii map too in this case there's still awesome content on the way!
I've written a replacement for the localization system which is now in place for the new editor, and will be phased in over time. It solves the main issues with the old system:. Today I was checking my inbox when I came across this postcard from the community modding team who helped work on the Russia map! We're trying something a bit different this time - everything in Hawaii so far has been made by Rain, Spyjack, Mooki2much and Gamez2Much.
I'll be involved for the last stretch making sure everything fits the artstyle, but other than that the project is being led by G2M! Their team has put together some screenshots and teasers of what they're working on, so if you're okay with a few slight spoilers you can read them here:. View Full Letter. If you're working on a similar community project and would like to find more information about getting it considered for an official update check out the guide here:.
Workshop: Official Content. BattlEye's been hard at work on improved custom detection features for Unturned and there's been a lot of progress on flat out blocking most current cheats. You can check if a cheater you suspected is BattlEye banned by the "Game Ban" visible on their Steam profile.
The first thing I think needs an overhaul is the editor: if you've played 3. The goal is to make it extensible, streamline mod creation, give creators more control and add new tools to open up to higher quality future content - for example the next official map I create.
I do realize the editor changes aren't going to be particularly interesting for anyone who doesn't use it, so going forward I'll add some fun new content with each editor update as well. Not to mention that the next community update map is coming along well, more info on that very soon.
From the editor upgrade I'd then like to start on revamping gameplay features e. There's a huge variety of updates to-do here, for the full list check out the Trello page:.
View Roadmap. If you press the terminal key you can see some of the editor features I started like window docking, partitioning, tabs, context menus, etc although a lot of what I worked on this week isn't visible yet. Right now with many mods installed you've probably run into ID conflicts. This instead will automatically assign a unique ID when your asset is loaded to prevent that, but it requires re-uploading your mods to the workshop so that there is a centralized agreed-upon ID.
Bastian [the founder of BattlEye] and I have been back and forth about integrating it for absolutely ages, and today I'm very happy to say BattlEye starts a trial run in Unturned! Because of how Unturned cheats work it should be able to completely block them, meaning all servers running BattlEye should become almost cheater free!
The trial run will last a month where we'll be making sure it's effective, fixing any issues related to it and getting an idea of the average traffic to BattlEye's backend servers. Note that pricing is dependant on player population, so fair warning: it might become a Gold Server On My Own - Under One Flag / Aggressive Threat - I Want You For Hardcore (CD) feature.
Clientside modules, however, require that you select the alternative launch option in Steam "Play without BattlEye" because clientside modules can be used as cheats. Let me know what you think of this graphics style! Right now the only thing it's really useful for is requesting serverside BattlEye logs with sv. For example, "give eagle" would do this nice popup filtering item names that start with "eagle". With these updates changing so many core features I think we'll start using the preview branch again soon to avoid breaking the public version.
It's going to take a while to refactor, clean up and document everything, but when it's done there'll be the potential for all kinds of awesome mods that would've been impossible before. In the meantime the biggest change is in relation to RocketMod. Sven, the creator of RocketMod, has been doing an amazing job opening Unturned's serverside up to plugins the past couple years with a wrapper that takes care of all the nitty-gritty, and this week we converted Rocket to use this Modules feature - although this week is a transition period so the main version will still use a patched assembly.
This is great if you're a server owner using Rocket because installing is as simple as copying Rocket to the Modules folder, you can still play the game normally with Rocket installed and if nothing breaks you won't necessarily need to download the new version of Rocket after each update.
If you've created custom models for the game you might have noticed reflective materials showed up black, now at the very least the skybox is captured when the lighting is updated. If reflection quality isn't off then screenspace reflections will be visible as well. I've experimented with a variety of reflection settings for the official models but haven't decided yet Should cars be polished shiny, how does that line up with the apocalyptic environment?
In celebration of Halloween until the next update you will now get dropped Halloween Gift Presents filled with free costumes, and can visit the Liberator to find the crew all dressed up! The biggest wave yet of mostly spooky curated workshop items was also accepted and now available on the Stockpile if you'd like to take a look:. View Stockpile.
The most exciting bit for last however: there's a new secret achievement to solve, much more complex than the first! In my opinion it's a lot fairer no localchat puzzleso no hints this time! To help the lower spec computers I've brought back the option to use forward rendering, but it's not recommended. Decal objects will be converted to a flat plane when swapping between modes. Now that we have SMAA I think keeping forward rendering around alongside deferred isn't worth it considering the benefits of deferred, for example these decals or screen-space reflections which I'll be swapping out for the planar reflections soon since I want to support arbitrary water placement.
Decals are great because there's no gap between the old flat geometry and the surface, and they can "wrap" around curved faces. I decided on making the decalable feature opt-in rather than opt-out because objects that shouldn't get decals receiving them look far stranger than not. For mod creators I forgot to mention in the last post: You can press the End key in the appearance menu to copy your character details to the clipboard for creating NPCs, and the same in-game to view all active flags and values.
Bit of a heads up: for the first time in I can't even remember how long there won't be any sort of update next week - I'll be away at the "Steam Dev Days" conference! This week I improved and expanded a lot of the NPC features, added the ability to have objects tied to quests e. Then the side characters will come in to fill things out for example the guards will instruct to visit the Captain when you come aboard, address you by your rank and keep a close eye on low rep players.
I also want to give the Scientist character some unique rewards to research as you help out to reward trying different quests, so you'll come to him after doing a few quests and get a blueprint for maybe a bayonet or 4 barrel shotgun. Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!
You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:. Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards.
Conditions limit when something can happen for example the player has to have the Police skillset, or their reputation has to be less thanor they need a special access pass item they were given from a quest.
To give you a lot of options with this there's a Flags system which is stored per-player and can track information for you like the player's karma with a group, whether they said something to someone or how many times they performed an action. Most NPCs will use this in one way or another, but the biggest I have planned is to allow you to rank up through the Coalition as you do more quests to help out. There is a new list in the information tab which shows all of your quests and lets you inspect them to check your progress:.
Another main thing I did this week was bring back the reputation system. It's now determined by who the aggressor was: if you attacked first your rep will decrease and vice versa. You can also boost your rep by healing other players. To help make the world feel more alive you can now place buildables from the level editor!
This opens up several options such as fortifying a location for part of a map's story, while still keeping it available to destroy and build a custom base. While building in-game if you have the camera tools available you can now use the editor tools [F6] to get precise snapping and alignment just right, and work on creations that would usually be blocked.
Yesterday I finally got started with NPCs! Right now the plan is to have a safezone out of the way on some maps where you can choose to visit and interact with the them - i. Rewards for quests I'm thinking would include things like specially boosted weapons, otherwise unobtainable items and blueprints to craft modified items.
Personally I'm hopeful it will provide a lot more singleplayer and PvE content. The biggest timesink this week was getting everything working again with the new version of Unity, and for the most part it's all fixed up as far as I can tell, but there are a few important changes for mod creators:.
I know this has been frequently requested so I got them enabled as quickly as possible - the inventory page should show them all, but it might take a bit for all the market filters to update.
Now when browsing the server list you can click on a server for more information about it before joining. If you host a server you can also include some extra details by setting a URL to a. Options such as hitmarkers, crosshairs, ballistics and maps are now available in the gameplay config section, and zombie speed in the zombies section. There's also a new feature to prevent repairing higher tier weapons.
From here the next step I hope to take is upgrading to a more up-to-date version of Unity, although this is made tricky because of a physics change between 5. It will be adjusted over time to cover more aspects as feedback comes in. Here's the link:. View Guide. In most cases this is due to preloading large amounts of workshop content - so as a temporary workaround you can unsubscribe from extra workshop files. If you have custom objects in your map chances are you've run into some ID conflict issues before.
Maps saved after this update will now only use the ID as a backup. It's also been a bit of an experiment: until now Unturned's development has been entirely solo, but for this project I worked together with several community members popular for their workshop submissions to help on the map.
If you are enjoying the map and would like to support these creators consider checking out the new Russia Mystery Box! View Russia Map Mystery Box. Rather than requiring a key to open, this mystery box is purchaseable for the same price as a key the proceeds of which are split with the creators and will probably remain on the stockpile page unlike the normal dropped mystery boxes.
On that note: the Hot Mystery Box has been removed from drops and replaced with the Arms Shipment Mystery Box which contains skins for all of the new guns introduced in the Arms Shipment updates! Watch Video. Again this week I was mostly working on the new map, apologies for the filler update. As expected more required objects popped up alongside final steps like spawn tables, but everything's coming together so I think it's safe to say you'll be seeing more about the new map On My Own - Under One Flag / Aggressive Threat - I Want You For Hardcore (CD) soon!
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition.
This week the full arsenal of newly uncovered weapons is deployed in Coalition airdrops! A few large objects which need to be seen from extended ranges are now rendered past the view limit with the Landmarks option. Modders can add a super low LOD version of their objects named "Skybox" to take advantage of this feature. In the future I'd like to upgrade all large objects and trees to use it. On that front the map itself is coming along quite nicely, not too long away now! Starting today Coalition airdrops now contain the first half of these newly uncovered weapons!
Next week the second half should be ready for deployment. Additions: Added Teklowvka. Improvements: Improved road vertices flagged with "ignore terrain" to be placable on objects. Improved control panel models and variety. Tweaks: Tweaked acid spit to have separate death message. Tweaked density of acid spit graphics lower and to better reflect damage area. Fixes: Fixed using players as pillars for structures. Fixed floating point rounding errors in all percentage displays. Fixed not showing acid spit with gore disabled.
Fixed to prevent sprinting while shooting. Fixed zombies acting while stunned. Fixed editor object target stealing search focus. Fixed viewmodel lights on gun attachments. Fixed light LOD flicker when activated. Fixed to clamp yaw on client. Fixed pitch check order on server. Previously when fully focused on working on a new map the updates were paused while everything came together, but this way there's still something new and fun to check out.
In reality the majority of my work this week was on more new objects:. You can recognize this new zombie by the cyan acid foaming around its mouth.
If you don't take care of it quickly enough you might find your exit path blocked by a burning puddle of acid! When you hear the roar of a massive plane's engines you might want to turn to the sky to try and spot if it's a dropship! If you follow it you'll see a care package dropped out of the rear cargo hatch parachute down loaded to the brim with high-tier loot. The frequency of these airdrops can be setup in the config events file, and the airdrop command will force trigger one.
The new friendly sentries can be used to create a safe public space because they only shoot players who pose a threat by for example having a weapon drawn. On the opposite end of the spectrum the hostile sentry is much better than the neutral one for interior base defense because it is absolutely merciless.
The zombies have got some new abilities! Keep an eye out for the Flanker zombies which can stealthily attack you from behind, and the Burner zombies which explode in a burst of flames spreading to other zombies. The Mega zombie has also realized he's strong enough to tear concrete right out of the ground for use as a projectile - so you're no longer safe just out of reach! Mind you this is only the beginning You can finally customize your viewmodel!
I've elected to hide it away from the option menus however, as changing from the default settings will reveal issues in the animations especially with a high FoV. Tweak at your own peril! Rather frequently Vive owners have been downloading Unturned for the VR mode quite reasonably assuming it's the main game, and are disappointed to learn it's currently only for the level editor.
To help with these I've disabled the VR support info from Steam, and added more in-game information about launching it from the editor menu.
While all recent editor upgrades have been applied to the VR version as well I do still want to do some VR specific upgrades, for example adding physical tools and a toolbox to carry them in, but judging from the negativity surrounding the initial VR update these should be prioritized after the core game's development has settled down.
Today marks 2 years since Unturned launched on Steam! To celebrate this anyone who plays will get dropped the Anniversary Gift Bag which contains a bunch of party hats and a new mythical. It's been a lot of fun working on the game this whole time. I hope you've enjoyed playing it! Thank you for all your support, and I'm looking forward to more awesome updates! Yes - you can finally drive the tanks found around PEI and Washington!
If you manage to loot some tank shells you can use the tank's turret, but keep an eye out, as you're very exposed in the gunner's seat! Tank missiles are similar to rockets, but travel faster and drop less. The new turret system is also very generic for modders, so features like rear-facing guns on a biplane or missiles on an attack helicopter are possible.
The trend toward more challenging deadzones continues: gasmask filters are no longer infinite and need to be kept track of as you loot a deadzone. Previously wearing a complete biohazard suit would protect you from the radioactive waste, but now the gasmask or biohazard hood are the key items acting as a higher capacity buffer to your immunity. When wearing a mask with depleted filters you can equip a new filter and screw it on to replace the old one.
On future official maps the endgames will be in the deadzones, so you'll need to collect filters and quickly get in and out in raids On My Own - Under One Flag / Aggressive Threat - I Want You For Hardcore (CD) your team. If you are streaming the game and running into issues with viewers stalking you there is now an option called "Streamer Mode" intended to prevent this. When enabled it prevents joining you through Steam, hides server info from the loading screen and pause menu, player icons from the player list and replaces player names based on Steam ID.
You can customize the replacement names used by modifying the file "StreamerNames. Scope sway, bullet drop and bullet travel time have been added! You can steady your scope by holding your sprint key. Dedicated snipers now have slightly longer range with a faster muzzle velocity than all other weapons, and their stats have been adjusted to prevent quickscoping while allowing you to track the bullet through the air to adjust for drop.
Suppressors slightly decrease muzzle velocity causing a bit more bullet drop, but even more so with internally suppressed weapons. Zombies in deadzones now explode in a radioactive mess when killed! This means you need range on these zombies, so melee combat isn't an option.
The intention is that any future official maps will have high quality rare loot in heavily protected deadzones, and several upcoming changes will work towards making deadzones more challenging. You can now defend your base while offline! The sentry turret will keep a watchful eye out as long as it receives power and ammunition, and if it spots a hostile player or zombie it will begin peppering them with gunfire.
It will not shoot people in your group or handcuffed survivors, and will suspiciously track enemies with their hands up. Similarly to the weapon rack you can mount a firearm in the turret's clamp to arm it. This means the turret is more effective with better weaponry, and makes the light machine guns more useful. Keep in mind that the turret cannot reload on its own, so it can be a good idea to routinely check up on your defenses and refill ammo when necessary. The sentry does have its drawbacks however: it has a lower firerate and accuracy than a human survivor, and will only scan a short area in its field of view allowing bandits to sneak up behind it.
Likely the game balance will still need some adjustments, for example being able to place it on moving vehicles might be too powerful, so as always feel free to voice your suggestions once you've given it a try!
With a library you can read and write books to pass experience points between survivors! This can be helpful for avoiding huge losses following repeated deaths during combat. Hello, world! If you can read this then the update worked - the main menu news feed has been upgraded to the Unity 5 user interface system to mimic the existing UI while taking advantage of several scaling improvements.
Previously extra information like this was only available in the web browser with a [More info in full post! Many objects around the maps have been updated with destruction! Now you can barge right through all those pesky stop signs on your vehicular rampage! Next week I'll continue work on converting more destructible objects among other features.
The objects documentation has been updated with information on destruction. You can even make your buildings crumble to the ground when all the supports are destroyed! Prior to this update there was a Gold difficulty which was used for Gold-only servers.
This did not make sense because Gold is not a difficulty, and the Gold-specific settings are now in the config files, so the few servers running it were usually empty. Now you can use the "Gold" command to restrict the server to members, and it will show on the Gold server list. TL;DR: Workshop mod creators can set up their content to automatically start spawning on official maps. For example a pack that adds some rare guns could start spawning in the spec ops weaponry table.
Map creators can also opt into this system which means that when new content is added to the game it will spawn on their maps. I've been very excited about adding these new features for ages now and can't wait to see what you do with them!
There are three main parts, so feel free to read them all or whatever is relevant to you. Content: To get your custom content spawning you'll need to set up a spawn table for it. In order to allow further extension on these spawners the minimum weight should be around 10, and the proxy spawner should be higher maybe around Once your spawner is set up you can find any appropriate map spawners to assign as roots.
They follow this format when creating the asset:. Roots are the spawners that your spawner will attach itself to. If this is a spawner for a map you probably won't use this, but for a mod they can be used to extend existing spawn tables. Tables are the things that will get spawned by your spawner. A spawner at the bottom of the chain will be entirely assetIDs, whereas one near the top will likely be entirely spawnIDs. Tip: You can debug any spawner by using the new Spawns tool on the main menu under Workshop which lets you enter a spawnID to view what it generates, what generates it and the chances of each.
For example viewing ID in item mode will show you what the chances of getting flares are. Maps: For the most part just using the legacy spawning system is probably fine for your map.
If you would like to get the advantages mentioned above, however, it is fairly straightforward to upgrade your map and I've spent a good amount of time making the tools easy to do most of the work for you.
The first important thing is to rename any tables that shouldn't use existing ones. For example if your table is called "Fire" it will find the existing fire fighter spawn table and use it instead. Any tiers that just spawn variants of an item, like flares, will find the spawner generating them and use it.
When you're ready you can enter a starting ID above and export legacy tables. These files will appear in your level folder and will also create an IDs. If you are making a new map and want to set up the table names and proxies quickly you can use the export proxy tables button. Tip: You can now include assets for a specific map by putting them in a folder named "Bundles". The primary use for this is including spawn table assets, but can also be used for custom files that won't be part of a separate pack.
One of the other neat results is it's starting to open up a path for accepting maps using this system into the official pool which I'm working toward as well.
You can now mark your buildings to hide the objects inside when further away for better performance. The easiest option is to add the "LOD Mesh" flag which uses the mesh bounds to determine what is inside. This also means you can have much more detailed interiors now, assuming the building is set up properly. The hope is that this will help keep the ping closer to just the travel time, but we'll see.
Previously the dual-render scopes only rendered twice when a scope was attached, but as part of a fix last week to reduce stutter when moving around the map with foliage enabled the same issue seems to have begun happening when enabling the scope camera, so to avoid these delays I've tweaked the scopes to always render in the background.
If this causes a drop in performance you can also use the overlay scope option, but if it's generally too severe we can adjust the default scope quality or bring back the option to disable foliage. Ideally requiring foliage can be kept because it provides some cover, but fortunately there are bushes which are rendered regardless of the foliage setting.
One common issue is finding public servers where the admins aren't spawning themselves loads of items, vehicles and experience. With this update those commands are now considered "cheats" and must be enabled with the Cheats command in the server startup file.
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