Apotropaic magic Astrology and science Coincidence Debunker Divination Folk religion Fortune-telling Magic and religion Magical thinking Numerology Perceptions of religious imagery in natural phenomena Post hoc ergo propter hoc Traditional medicine Urban legend Superstition in Judaism Superstitions in Muslim societies.
Authority control Integrated Authority File Germany. Categories : Luck Lists of symbols. Hidden categories: Webarchive template wayback links Articles with short description Short description is different from Wikidata All articles with unsourced statements Articles with unsourced statements from July Articles with GND identifiers. Namespaces Article Talk.
Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Wikimedia Commons. Sounds like the Chinese word for "fortune". See Numbers in Chinese culture Eight. Considered a sign of good luck if seen by sailors. Said to bring good luck when being touched, especially on New Year and on weddings. Central and Southern Italy.
Auspicia [ citation needed ]. Irish and CelticGerman. After Ruby arrives to help, he manages to get Zinnia to leave by offering up his and Emerald's Mega Bracelets. Stone and Steven are left behind on the Sea Mauville while everyone else goes off to find another way to stop the meteoroid.
Dejected that his plans failed and friends abandoned him, Mr. Stone nearly gives up until Steven cheers him up by pointing out that Sapphire and the shifter have merely been transported somewhere else.
They quickly receive a call from Professor Cozmo, who informs the two that Sapphire and the shifter safely arrived at Mossdeep City, but the Space Center is being swarmed by press members that were informed about the disaster that will strike Hoenn.
Stone and Steven immediately head off to Mossdeep City to help with the press. Upon arriving, Mr. Stone helps Professor Cozmo with the rocket that the dimensional shifter was attached to. Sapphire tells Steven that she senses Zinnia's presence and goes off to stop her from interfering with the rocket's launch. Sapphire and Zinnia's clash leads the two into battling on top of the rocket while it flies through the air. Eventually Sapphire is defeated, allowing Zinnia to destroy the shifter and knock the rocket into the ocean.
Later, Mr. Stone and Steven travel to Sootopolis City, where Zinnia was taken to after her attempts to get Rayquaza to join her ended in defeat. Stone attempts to apologize to Zinnia for the trouble he caused in attempting to control Rayquaza. Zinnia rejects this apology and claims that Mr.
Stone is only trying to save face for his failures. This female Castform originally belonged to Mr. She was first seen being trapped in a fountain as a trap laid by Team Aqua. After Sapphire rescued her, Team Aqua attacked Mr.
Stone to steal a special component from him. The attack left Mr. Stone in a coma while his Castform went to travel with Gabby and Ty. Stone makes an appearance in Let's Invite Something New! Similarly to the games, he is the President of Devon Corporation. Red were sightseeing around Rustboro City and notice the Devon Corporation. The group peek inside and see Mr. Stone doing his speeches and how he would get yen. He noticed the group outside and invited them in.
Stone showed the group his inventions which made Clefairy excited. Seeing Clefairy's enthusiasm, Mr. Stone decided to have Clefairy try it out. Clefairy showed him a backpack that transformed into a helicopter. For everything E3be sure to check out IGN for all of the latest coverage on the biggest games and announcements.
This page contains a full list of every game announced at E3, along with similar events and expos. E3 will run from Saturday, June 12th until Tuesday, June 15th As this event is digital only, there will be no expo days, and instead focus on news, game reveals, and more. Platform exclusive games are color coded in the list below as follows, and will be updated during E3 each day. Click or tap on a game name to see all the news and trailers:.
E3 Wiki Guide. Last Edited: 17 Amanita Of Sacrifice pm. Was this guide helpful? YES NO. They're crazy. Presented by New World. The Top 10 Nintendo Switch Exclusives. Table of Contents. A Plague Tale: Requiem. After the Fall. Age of Empires 4. Assassin's Creed Valhalla. Audioclash: Battle of the Bands. Avatar: Frontiers of Pandora. Batora: Lost Haven. Battlefield Beasts of Maravilla Island. Behind the Frame.
Big Rumble Boxing: Creed Champions. Blankos Block Party. Book of Travels. Bramble: The Mountain King. Bravery Network Online. Broken Pieces. Call of Duty: Warzone. Cat Cafe Manager. Citizen Sleeper. Codename Final Form. Conway: Disappearance at Dhalia View. Core Keeper. If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the first TNT and not spawn another.
Isaac's normal bombs become pink and causes them to drop random pickups when they explode e. Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a familiar black charger that will attack for you.
Using the Jar of Flies will release all the flies that are currently in the jar as friendly flies that will damage enemies. A Loki familiar that follows Isaac and shoots tears 4 tears in a cross pattern, dealing a flat 3. When used, the D7 will restart the current room and bring back all enemies once again, enabling you to farm rewards that spawn at the end after beating the room.
While held, doubles the effect of trinkets which make sense to be doubled e. Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. In the burst of tears is a kidney stone which deals a lot of damage.
This item appears in the Devil Room but is weighted to be about 5 times rarer than all other devil room items. This item also turns your tears red, but does not change your actual damage stat or the damage your normal tears do. Causes your normal tears to fire out of one eye, Amanita Of Sacrifice means tears will fire in a near-perfect line instead of slightly off-center. While firing, you gain a green aura that poisons any enemies which touch it. The poison deals your tear damage per tick, for 2 ticks.
While firing tears constantly for 7. Upon taking damage, Isaac starts to bleed, leaving a trail of blood andspraying blood tears everywhere which deal damage to nearby enemies. The blood sprays in the direction you are current firing, or just randomly near Isaac if not shooting your tears. Every 20th tear fired will also fire a golden coin tear at the same time. This tear turns enemies to gold for a few seconds and causes them to drop coins if killed while golden similar to the Midas' Touch item.
Doubles the effect of most tarot cards. Every time you take damage, 10 high damage tears are fired in a circle around you similar to the Tammy's Head effect. Similar to Tammy's Head, this item synergizes with a lot of items i. Turns your tears into bones, which shatter into smaller bone shards upon hitting any object or enemy.
Isaac's tears have a random chance to be a booger instead, which stick on to enemies and deal periodic poison damage until they die. Adds a chance to shoot a concussive tear, which will cause enemies to walk around dazed in confusion. The daze effect is effectively permanent for normal enemies, and has a much longer duration for bosses compared to other status effects. The visual effect of a Glaucoma tear is hard to notice, however it is slightly lighter than normal tears and is not a perfect circle shape.
This item gives you a chance that instead of firing tears you will fire an egg sack, which slows enemies on hit and drops a pool of white slowing creep below them. Each tear has a chance to become acidic, allowing it to break rocks, pots and other breakable objects.
This item will modify drops from room clearing and champion enemies based on your current player state. The priority list of what will drop from champion enemies in order is as follows:. Red Hearts Full hearts - When you have at least half a red heart container empty. Trinkets - If you have no trinkets and there are no trinkets on the ground in the room.
The first enemy you kill in each new room will now explode and poison all nearby enemies, causing them to take periodic damage until they also die and explode. If you have lots of enemies near each other this can cause a chain reaction, killing lots of enemies in one go.
Gives Isaac a finger which floats infront of him and points in the same direction he is facing or firing. Isaac gains a shadow familiar that will follow Isaac's movement pattern delayed by 1 second and deal 2 contact damage to enemies per tick. Shade is absorbed by Isaac after dealing damage. This spawns friendly charger enemies and causes Isaac to deal 2 contact damage same as the shade did.
This effect stacks with multiple Amanita Of Sacrifice, scaling the contact damage each time. Isaac gains a cloud familiar that follows him and leaves a trail of tears on the floor which damages enemies for 2 damage per tick.
Gives Isaac a small Hush familiar that bounces diagonally around the room dealing 2 contact damage per tick. Gives Isaac a small Monstro familar, who's tears can be charged and released in a shotgun style effect, much like Monstro's main attack.
A baby familiar that follows you and causes other familiars to follow it. It stops moving while Isaac is firing tears and upon releasing the fire button, King Baby will teleport back to your location.
A familiar that follows Isaac and charges forwards very slowly, dealing 2. Almost identical to the Little Chubby familiar, but this one moves much more slowly and deals less damage. Upon use, this item deals 9, damage to all enemies in the room and then kills you 3 seconds later. If used to kill a boss, the kill still counts as a victory for post-it note completion marks, but the run will still get a game over. Delirium's death animation takes longer than 3 seconds, meaning you will die before it can count as a completion mark.
One exception to this is if you are playing as Lazarus or have Lazarus' Rags - you will respawn in the same room and get the kill. If you drop your current card, rune or pill and duplicate it, this item can effectively act similar to the Blank Card and Placebo items. Can be used in a shop to duplicate pickups which have not yet been purchased, and take the duplicate pickup for free.
If an active item is consumed, its effect will be added to Void's effect when used, allowing you to consume multiple items and combine their effects. Using Void to absorb items in Boss Rush or Challenge Rooms counts as taking the items and will cause the encounter to start. Using Void on one time use items such as Mama Mega or Diplopia will cause their effect to instantly trigger and will not give you further uses through activating Void again.
Upon use, this item freezes all enemies in the room until you press the fire button again or 30 seconds passes whichever happens first. Upon use, the Smelter will destroy your currently held trinket and give you the effect permanently, allowing you to stack up lots of different trinket effects.
Holding the Smelter increases the chance for a trinket to drop. If a trinket has been smelted, it won't appear a second time unless the entire trinket pool is exhausted or you restart the run e. When picked up, Compost will also destroy every consumable on the ground in the current room and turn each of them into a blue fly or blue spider.
If you have no pickups on the ground in the current room and no other flies or spiders, Compost will spawn 1 blue fly or blue spider.
This can make it confusing while navigating the room. Gives you the Fruit Cake effect for the room when used, which will give a random tear effect with every tear fired. When used, this item will randomly change you into another character and remove the last item you picked up. This item can only reduce your heart containers and will not increase them if you change back into a character with more health. It's also possible that this item will pick the same character, making it seem like nothing happened.
A one time use item that when used will explode all objects i. Also opens the boss rush door after Mom's Foot, blue womb door after Mom's Heart, secret rooms and super secret rooms. Entering a room with an angel statue will destroy it and automatically spawn one of the Angel mini bosses. Upon use, this item will fart, pushing enemies away and causing a wave of rocks to spawn that spread outwards from Isaac in a circle, dealing 10 damage per hit to any enemies caught in it.
This item works with items which can be purchased such as shop items, allowing you to spawn a free version if the effect triggers. If used in a shop and the effect fails, a Restock box can be used to restore the shop items. This mechanic is very useful on Greed and Greedier modes. Upon use this item hurts Isaac without actually taking health away, allowing you to activate any items which trigger when taking damage without losing health.
The Anemic effect will only last for the current room, but the Cube of Meat and Damage Up are both permanent. Using this item multiple times in the same room will replace the previous item's effect with a new one. Certain items can be activated with this item which have unexpected effects and many items will do nothing. This dice allows you to press the Drop key to cycle between all possible dice effects and pick one to use.
You can pick which dice you want to use. A one time use active item that when used, will spawn 2 random item pedestals from the item pool associated with the current room e.
Every time you use a pill, Acid Baby will deal 10 damage to all enemies and poison them for ticks. A familiar fairy that will float around the room and highlight the location of any secret room doors, tinted rocks or trapdoors under rocks. Upon entering a new room, if there is an undiscovered secret room or tinted rock, it will move directly to the point of interest, otherwise it will just randomly fly around the room. Has no effect for The Lost and??? Isaac gains electric tears, which fire sparks of electricty in random directions upon hitting any object or enemy.
Tear effects will still apply to your electricty sparks in a lot of cases. It's possible to fire tears at a wall to create electricity that damages enemies on the other side of the wall.
Each tear now has a small chance to be a fire instead, which deals 23 damage to enemies that come in contact with it. The fire will remain in place and shrink in size when deals damage to something. After dealing enough damage it will eventually disappear.
Each tear now has a small chance 3. If a needle hits a non-boss enemy it will instantly kill it and will explode into a circle of 10 more needles. The 10 spawned needles will also deal 3 times your tear damage, but won't instantly kill enemies or explode into more needles. Upon entering a new room, Isaac will become camouflaged and enemies won't attack until you start firing tears. If there isn't an available wall for the extra door to spawn on, only one door will spawn i.
Doesn't spawn an angel room on any floor where it is normally not possible to find one e. Basement 1, Cathedral, Sheol etc. Makes it impossible to find Devil Rooms again, unless you find a way to remove or reroll this item away, or find the Duality item. Gives you an extra heart container for every 25 coins you are currently holding, up to a maximum of 4 extra HP at 99 coins held. If your coin counter goes below the required amount for a heart container, you will lose it again. However, if Keeper drops to under 2 health coins as a result of Greed's Gullet, he is unable to use a HP Up to increase his health back to 2, and has to regain the lost coins to do so.
Gives you a random chance while firing tears to also fire a creep shot, which deals double your tear damage and places white creep on the floor infront of you that slows enemies down if they walk through it. Unlike some similar tear effects, your luck stat does not alter the chance for this effect to activate. Isaac also grows a horn on his head, which causes you to deal contact damage to enemies by running into them this effect deals base damage of 3.
Instead of just killing the enemy Big Horn now appears and grabs them, instantly killing them. Tears are no longer piercing. An eye orbital that shoots tears that deal 3.
When used, spawns a charmed random white delirium version of a boss, that will fight for you and kill other enemies for the rest of the current room. Some bosses' effects can harm Isaac. For example if the spawned boss leaves creep, it can damage Isaac. A familiar fly that orbits around a random enemy in the room until that enemy dies, dealing 2 contact damage to other enemies. Angry Fly will move to the next enemy after the one it is currently orbiting dies, until the room is cleared, at which point it will return to orbiting Isaac.
A throwable active item that places a black hole on the ground where it lands, sucking all enemies into it for 6 seconds. A one-time use item that spawns a random item from the current room's item pool, with a chance for it to spawn Lump of Coal or The Poop instead. Will also synergize with some other items, such as Mom's Eye, Brimstone, Dr. Fetus, Tech X or Loki's Horns. A familiar that will transform into another random familiar every 10 seconds, copying their behaviour and effect.
An active that causes all enemy tears to be held in place and then thrown back away from Isaac for a period of 3 seconds. When used, the box will pick up a maximum of 6 items. Using the box again will put the picked up items back on the floor again, allowing you to move things between rooms.
Using Moving Box with Car Battery will trigger 2 interactions at the same time: First it will drop all items currently inside the box and secondly will then pick up the current room's contents. When used in a room with 2 items you can choose from e. Your tears will now be connected together by beams of electricity which deals damage to enemies they hit. Taking damage will spawn an orbital that rotates around Isaac, dealing contact damage to enemies and blocking enemy projectiles.
The locust fly will do different things for each harbinger - e. Based on the Steam Workshop mod created by by Scayze and Ashkait. Upon use, this item summons a ghost near Isaac that will follow him around. Also summons a blue crosshair which can be moved around freely. After a few seconds, the crosshair will disappear, and the Ghost will do certain things based on what you targeted:. Items, pickups, trinkets: Brings them to Isaac. Works in shops and devil deals as well, allowing you to take them for no cost.
Stealing an item has a chance to fail a buzzer sound will play if it fails. Boss rush door: Will open the Boss Rush door from either side, allowing you get into and escape the Boss Rush. Based on the Steam Workshop mod created by Jean-Alphonse. Based on the Steam Workshop mod created by electoon and Erfly. Issac's tears are no longer limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle. Based on the Steam Workshop mod created by Scayze and Ashkait.
Based on the Steam Workshop mod created by Merlo. Upon hitting the floor, an obstacle or enemy, the bloody tear will burst and fire lots of smaller tears at random directions around the impact point. Isaac's tears slow down over time while moving across the room, and upon stopping completely or hitting an object will burst into 8 smaller tears which fire in all directions. This item will also allow you to 'feed' a tear with other tears.
Doing so will cause it to increase in size, and also increase their damage and the damage of the burst tears. Isaac's tears are replaced with piercing holy flashes of light, which travel across the room in a similar speed to regular tears. Grants you a shield when entering the Boss Room, which prevents damage from 1 hit, then disappears.
Based on the Steam Workshop mod created by Ratlah. When used, this item will sacrifice up to 2 of your familiars chosen at randomand spawn a random Devil Room item for each familar sacrificed this way. If Guardian Angel, Sworn Protector, or Seraphim is sacrificed, Satan will be extra happy and reward you with 2 black hearts.
Based on the Steam Workshop mod created by Niro. A familiar with a charged attack, that spawns a line of creep on the floor which damages enemies that walk over it. Possible creep types include green deals damageblack slows enemiesred deals damage, forms a line with a larger puddleyellow deals damage, forms a short-range cone and white slows enemies, forms a ring. Based on the Steam Workshop mod created by Strawrat and Aczom. Upon taking damage, you have a random chance to consume one of your currently held trinkets, gaining its effect permanently.
Based on the Steam Workshop mod created by Amethyst. A familiar which follows Isaac and, upon taking damage, will spawn a charmed enemy that will fight for you.
Based on the Steam Workshop mod created by Maddogs. The white poop gives an aura that cuts your tear delay in half Tears up and has a chance to block damage. A familiar that can be aimed with the fire buttons similar to the Finger item, dealing contact damage to enemies equal to your tear damage.
When used, this item will spawn a bone orbital or charmed Bony for each enemy killed in the current room. A passive item that puts a yellow ring around Isaac. Enemies are frozen in place while touching the yellow ring. Enemies touching the ring will stay permanently frozen until you move away, except for bosses which only get a temporary freeze effect after touching it. A familiar that flies across the room every few seconds while firing and damages enemies 2x your tear damage.
Obtained by beating the Basement 1 boss within 1 minute, then bombing the large shadow that appears in the middle of the starting room.
While held, Mom's Foot will stomp on you from above twice every few seconds, and she will continue to stomp for as long as you hold this item. Using the Broken Shovel will stop Mom stomping you for the rest of the current room or current wave if you're in the boss rush or challenge room.
Beating the Boss Rush while holding this item will drop the second half of the Broken Shovel, which combine to create Mom's Shovel, which is used to unlock The Forgotten character. Drops after beating the Boss Rush while holding the other half of the Broken Shovel see previous item for more details. Combines with the first Broken Shovel piece to create Mom's Shovel see next item for more details. Unlocks The Forgotten character when used on a mound of dirt that appears in a room in The Dark Room floor.
Obtained by combining the two Broken Shovel pieces. The first piece drops by beating the first floor boss within 1 minute then bombing the shadow in the first room. The second piece drops after beating the Boss Rush as long as you are holding the first Broken Shovel piece see previous 2 items for full details.
After The Forgotten is unlocked, using it on the mound of dirt again just spawns a random type of chest. Can be used infinitely every room if you have Guppy's Paw and no red heart containers Can be exploited to get to the boss room without clearing any other rooms. When Isaac takes damage, there is a chance he will gain the Gamekid effect, turning him invincible and dealing contact damage to any enemies he touches.
Mom's Leg will now appear every 60 seconds and stomp down randomly in the room dealing damage to enemies, similar to how Daddy Longlegs works but less frequent. A Missing Page: When taking damage, Isaac has a chance to deal damage to the entire room in a Necronomicon style effect.
Has a chance to trigger the Polaroid or Negative effect every time you take damage with half a red heart or less. Missing Poster: Dying in a sacrifice room while holding this trinket will reveal a puzzle piece on the death screen.
Finding all the puzzle pieces will help you to reveal the final secret, unlocking the hidden character 'The Lost'. If held when you touch the chest after the Satan or Isaac fight and you don't have the relevant item to go to the next floor Polaroid or Negativeyou have a small chance to be taken there anyway.
Hearts turn into black hearts where possible. This doesn't convert hearts that dropped before picking up this trinket, and doesn't apply to set heart drops, i. After The Lost is unlocked, dying anywhere with this trinket will bring you back to life as The Lost and the trinket will be deleted. When playing as Tainted Lost, you don't swap to being regular Lost, it simply acts as an extra life.
This effect is stackable. The fire rate increase is applied in such a way that the higher your tear stat is, the more effective Cancer is. When taking damage, Isaac has a chance to deal damage to the entire room in a Necronomicon style effect. This trinket cannot be dropped by holding the drop key or picking up other trinkets. Creates a familiar which moves around the room in a similar fashion to The Peeper, shooting tears in the same direction as Isaac.
While held, tinted rocks and rocks with a crawlspace below them will flash white every 10 seconds. Randomly Isaac will gain a camouflage for a few seconds and all enemies in the current room will have a confused status effect applied to them. Gives a different trinket effect per room, randomly choosing between any of the other available trinkets in the game.
Each room is locked to a specific trinket effect, meaning if you exit and re-enter a room, that specific room will always have the same effect. Increases the time that status effects stay on enemies. With poison effects, the damage over time poison will last for much longer. While held there is a small chance when using a tarot card or pill that a copy of it will be dropped on the floor next to you.
If the effect activates, two items spawn in your item room, however only one can be taken Same effect as the More Options item. While held, you heal for half a red heart every time you use a key to open a door or golden chest. While held you have an increased chance for Black Poops to spawn, which deal damage to all enemies in the room when destroyed. You can still unlock by turning the Repentance DLC off, getting the achievement e.
Remember to backup your save files first if attempting this, or just wait for them to patch the game. While held, gives the Skatole effect only in certain rooms, which will turn hostile flies to neutral and stop others from shooting. Items and trinkets which generate blue flies and spiders will have double the effect, causing twice as many to spawn. Some tears will randomly become a black tooth, that deal double your normal tear damage and can poison enemies.
Every time you take damage you have a very small chance to gain a Tonsil familiar, which follows you and blocks enemy projectiles. Booger tears stick on to enemies and deal periodic poison damage until they die or 60 seconds passes. Each tick of poison damage is equal to your normal tear damage. Infinite use items such as Potato Peeler count as charged and provide the bonus from this trinket. When you have the same amount of coins, bombs and keys, half consumables turn into their doubled version.
While held, any damage taken remove red hearts first, before soul hearts, black hearts and rotten heart damage. The Walnut has a chance to break when taking damage from an explosion. If it does, it will drop a random trinket, coin, heart and key.
Upon entering a room with enemies, spawns a Red Locust which detonates upon impact with enemies, dealing double tear damage for the impact of the Locust and 60 damage for the explosion. Can be dangerous as the fly will target the nearest enemy, which can be close enough to catch Isaac in its blast radius. At the start of each new hostile room you spawn a green attack fly, which will target a nearby enemy, deal double your tear damage and then poison them.
At the start of each new hostile room you spawn a yellow attack fly, which will target a nearby enemy, deal double your tear damage and apply a slowing effect to it. Upon entering a room with enemies, spawns a Black Locust that deals quadruple Isaac's damage, applied as two hits of double damage.
At the start of each new hostile room you spawn white attack flies, which will target a nearby enemy and deal double your tear damage to it. When killing an enemy, you have a very small chance to gain the ability to fly for the rest of the room. Gives you the Holy Mantle shield effect at the start of every new floor, which protects you from the next hit of damage you take.
While held, the last door Isaac went through stays open, allowing him to leave the room even if enemies are in it. This trinket works on boss rooms except Ultra Greed and devil rooms containing Krampus, allowing you to exit out mid-fight. Based on the Steam Workshop mod created by Eufuu. Based on the Steam Workshop mod created by Ink Tears. There is a guaranteed Fool card in the Depths 2, if you bomb the skull with an X on it.
This is intended give you a guaranteed way to teleport out of the Mom's Foot fight, for accessing the path to the Mausoleum floor. If no enemies are in the current room, the foot will target Isaac and do damage if it hitshowever it can be used to break rocks. Grants the same effect as 'My Little Unicorn', which makes Isaac invincible and deal 40 contact damage to enemies per hit.
Gives the player the Magic Mushroom effect, which increasing size and all stats by 1 for the current room. If you use the Strength card with 12 heart containers, it will take you down to 11 when you leave the room. Gives the player the flying effect for the current room, allowing the player to fly over obstacles in the room.
On or below the Womb, this acts as a random teleport, since there are no item rooms on those floors. Each of the 10 things spawned can be any type of consumable or sometimes a pedestal item up to a maximum of 3 pedestal items.
Any pedestal item created by Suicide King will be related to the room where it was used, meaning that using it in the Angel room will spawn Angel room items. A card which can be thrown as a projectile directly infront of Isaac, instantly killing anything it hits, including most bosses. If thrown at a multi-phase boss with multiple forms such Satan, Mega Satan or Hush it will only Amanita Of Sacrifice that particular phase of the boss.
If thrown at a multi-phase boss that works from a single health bar such as Isaac,??? Throwing this at the Great Gideon Amanita Of Sacrifice will trigger a special animation and reveal a crawl space containing several chests and items!
When used, removes the price tag from all items in the current shop or devil deal, making everything free. Displays a random cryptic message on the screen similar to the fortune machine ones. One of the following messages may show:. When used, this rune will destroy all breakable objects in the current room, such as poop, rocks, secret room entrances.
Creates copies of pickups in the Shop which can be taken for free, even if you haven't purchased them yet. When used, this rune deals 40 damage to all enemies in the room and consumes all pedestal items in the room, giving you a random stat increase for each item consumed. The main purpose of the Cracked Key is to unlock Tainted character in the Home floor without needing to find the Red Key.
You can force spawn a cracked key by droping any trinket in a Boss Room or Item room, on any floor on your way down to Depths II. When used, this card drops all of your hearts including non-red heartscoins, keys and bombs on the floor. This effect is done in the most efficient way possible - e.
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